Case
Creating more reading pleasure for children between the ages of 10 and 15. The research shows that children who read less find it difficult to form a good picture of the text they are reading. The application created by the project group (Studio Dragon) is called Boekenwurm. 

Combining VR and reading. By recreating a number of interesting chapters from a book in VR, an attempt is made to stimulate reading pleasure. This should ensure that children can more easily form an image when reading the text. For example, the children could choose to play a chapter themselves as the main character and follow the story in that way. When the chapter is over, you have to go back to the book to read the next chapter and continue the story.
A group of nine people worked together on this project to create a proof of concept. Some of the tasks I have taken on are: concepting, prototyping and project leader
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